{"id":1662,"date":"2023-12-12T15:31:25","date_gmt":"2023-12-12T15:31:25","guid":{"rendered":"https:\/\/cgda.eu\/?post_type=data-item&#038;p=1662"},"modified":"2023-12-12T15:31:25","modified_gmt":"2023-12-12T15:31:25","slug":"analiza-industrije-videoigara-2019-2021","status":"publish","type":"data-item","link":"https:\/\/cgda.eu\/en\/data-item\/analiza-industrije-videoigara-2019-2021\/","title":{"rendered":"Analiza industrije videoigara 2019. \u2013 2021."},"content":{"rendered":"<p>Da je industrija videoigara zauzela va\u017eno mjesto u nacionalnom gospodarstvo potvrdila je Analiza hrvatske industrije proizvo\u0111a\u010da videoigara koju je izradio Klaster hrvatskih proizvo\u0111a\u010da videoigara uz podr\u0161ku A1 Hrvatska. Prvi i jedini stru\u010dni pregled hrvatske gejming industrije za razdoblje 2019. \u2013 2021., obilje\u017eeno pandemijom, ukazuje na iznimnu snagu kompanija koje drugu godinu za redom ostvaruju dobit ve\u0107u od 10 milijuna eura.<\/p>\n<p>Udio izvoza u prihodu ovih gospodarskih pokreta\u010da, samo tijekom pro\u0161le godine, bilo je \u010dak 80%, \u0161to je gotovo duplo vi\u0161e od prosjeka doma\u0107e IT industrije koja se nerijetko isti\u010de kao vode\u0107a industrija hrvatskog tr\u017ei\u0161ta i jedan od najve\u0107ih aduta u pozicioniranju na globalnom tr\u017ei\u0161tu. Dodatno, ako se uzme u obzir da upravo na\u0161 sektor bilje\u017ei rast slu\u017ebenog broja zaposlenih u usporedbi 2020. i 2021. od 14% te \u010dinjenicu da je udio zaposlenih Hrvata u kompanijama \u010dak 97.5%, jasno je da je ve\u0107 sada va\u017ean segment hrvatskog gospodarstva uz zna\u010dajnu perspektivu razvoja.<\/p>\n<p>No, da se zdrava industrija ne temelji samo na one hit wonderu jednog studija, ve\u0107 na kontinuiranom rastu mnogobrojnih kompanija i start-upova koji razvijaju potpuno razli\u010dite \u017eanrove objasnio je tajnik Klastera hrvatskih proizvo\u0111a\u010da videoigara, Aleksandar Gavrilovi\u0107: \u201eBrojni su studiji koje bih mogao navesti, po\u010dev\u0161i od Escape Simulatora u izvedbi samoborskog Pine studija preko casual mobilnih igara svima dobro poznatog Nanobita pa sve do visoko-bud\u017eetnih PC naslova poput Gamepiresovog SCUM-a ili Croteamovog Serious Sam serijala. Imamo kompanije koje svoj uspjeh temelje na potpuno razli\u010ditim projektima, a pri \u010demu je njihova dobit samo tijekom 2021. bila izme\u0111u 4 i 44 milijuna kuna. To je ono \u0161to nas kao zajednicu nadahnjuje i iznimno veseli. Napredak je kontinuiran, ostvaren zajedni\u010dkim snagama i uz pomo\u0107 partnera, poput A1 Hrvatska, koji upravo u gejmingu prepoznaju vrijednost i potencijal rasta i razvoja.\u201c<\/p>\n<p>Referiraju\u0107i se na postignute rezultate u dru\u0161tvenom kontekstu i mogu\u0107nost budu\u0107eg napretka predsjednik Klastera hrvatskih proizvo\u0111a\u010da videoigara, Ivan Murat komentirao je \u201eBrojke ve\u0107 sada pokazuju kolika je potencijalna snaga industrije videoigara koja, osim programera, zapo\u0161ljava razli\u010dite vrste vizualnih umjetnika, skladatelja, dizajnera ili pisaca. Moramo biti svjesni da je na\u0161a industrija u Hrvatskoj i dalje jo\u0161 na svojem po\u010detku i imamo jo\u0161 puno za raditi i pokazati. Zato je va\u017eno prepoznati je kao potencijal za zna\u010dajan razvoj i kao jednog od pokreta\u010da gospodarskog razvoja, ali uz osnovne preduvjete poput obrazovne, infrastrukturne i financijske podr\u0161ke. \u201c<\/p>\n","protected":false},"featured_media":1665,"template":"","class_list":["post-1662","data-item","type-data-item","status-publish","has-post-thumbnail","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Analiza industrije videoigara 2019. \u2013 2021. - CGDA<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/cgda.eu\/en\/data-item\/analiza-industrije-videoigara-2019-2021\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Analiza industrije videoigara 2019. \u2013 2021. - CGDA\" \/>\n<meta property=\"og:description\" content=\"Da je industrija videoigara zauzela va\u017eno mjesto u nacionalnom gospodarstvo potvrdila je Analiza hrvatske industrije proizvo\u0111a\u010da videoigara koju je izradio Klaster hrvatskih proizvo\u0111a\u010da videoigara uz podr\u0161ku A1 Hrvatska. Prvi i jedini stru\u010dni pregled hrvatske gejming industrije za razdoblje 2019. \u2013 2021., obilje\u017eeno pandemijom, ukazuje na iznimnu snagu kompanija koje drugu godinu za redom ostvaruju dobit [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/cgda.eu\/en\/data-item\/analiza-industrije-videoigara-2019-2021\/\" \/>\n<meta property=\"og:site_name\" content=\"CGDA\" \/>\n<meta property=\"og:image\" content=\"https:\/\/cgda.eu\/wp-content\/uploads\/2023\/12\/cgdaanaliza2022.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1133\" \/>\n\t<meta property=\"og:image:height\" content=\"798\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/cgda.eu\\\/en\\\/data-item\\\/analiza-industrije-videoigara-2019-2021\\\/\",\"url\":\"https:\\\/\\\/cgda.eu\\\/en\\\/data-item\\\/analiza-industrije-videoigara-2019-2021\\\/\",\"name\":\"Analiza industrije videoigara 2019. \u2013 2021. - CGDA\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/cgda.eu\\\/en\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/cgda.eu\\\/en\\\/data-item\\\/analiza-industrije-videoigara-2019-2021\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/cgda.eu\\\/en\\\/data-item\\\/analiza-industrije-videoigara-2019-2021\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/cgda.eu\\\/wp-content\\\/uploads\\\/2023\\\/12\\\/cgdaanaliza2022.png\",\"datePublished\":\"2023-12-12T15:31:25+00:00\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/cgda.eu\\\/en\\\/data-item\\\/analiza-industrije-videoigara-2019-2021\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/cgda.eu\\\/en\\\/data-item\\\/analiza-industrije-videoigara-2019-2021\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/cgda.eu\\\/en\\\/data-item\\\/analiza-industrije-videoigara-2019-2021\\\/#primaryimage\",\"url\":\"https:\\\/\\\/cgda.eu\\\/wp-content\\\/uploads\\\/2023\\\/12\\\/cgdaanaliza2022.png\",\"contentUrl\":\"https:\\\/\\\/cgda.eu\\\/wp-content\\\/uploads\\\/2023\\\/12\\\/cgdaanaliza2022.png\",\"width\":1133,\"height\":798},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/cgda.eu\\\/en\\\/data-item\\\/analiza-industrije-videoigara-2019-2021\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/cgda.eu\\\/en\\\/homepage\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Data\",\"item\":\"https:\\\/\\\/cgda.eu\\\/en\\\/data-item\\\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Analiza industrije videoigara 2019. \u2013 2021.\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/cgda.eu\\\/en\\\/#website\",\"url\":\"https:\\\/\\\/cgda.eu\\\/en\\\/\",\"name\":\"CGDA\",\"description\":\"Croatian Game Development Alliance\",\"publisher\":{\"@id\":\"https:\\\/\\\/cgda.eu\\\/en\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/cgda.eu\\\/en\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/cgda.eu\\\/en\\\/#organization\",\"name\":\"CGDA\",\"url\":\"https:\\\/\\\/cgda.eu\\\/en\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/cgda.eu\\\/en\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/cgda.eu\\\/wp-content\\\/uploads\\\/2023\\\/11\\\/logo_horizontal-1.svg\",\"contentUrl\":\"https:\\\/\\\/cgda.eu\\\/wp-content\\\/uploads\\\/2023\\\/11\\\/logo_horizontal-1.svg\",\"caption\":\"CGDA\"},\"image\":{\"@id\":\"https:\\\/\\\/cgda.eu\\\/en\\\/#\\\/schema\\\/logo\\\/image\\\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Analiza industrije videoigara 2019. \u2013 2021. - CGDA","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/cgda.eu\/en\/data-item\/analiza-industrije-videoigara-2019-2021\/","og_locale":"en_US","og_type":"article","og_title":"Analiza industrije videoigara 2019. \u2013 2021. - CGDA","og_description":"Da je industrija videoigara zauzela va\u017eno mjesto u nacionalnom gospodarstvo potvrdila je Analiza hrvatske industrije proizvo\u0111a\u010da videoigara koju je izradio Klaster hrvatskih proizvo\u0111a\u010da videoigara uz podr\u0161ku A1 Hrvatska. Prvi i jedini stru\u010dni pregled hrvatske gejming industrije za razdoblje 2019. \u2013 2021., obilje\u017eeno pandemijom, ukazuje na iznimnu snagu kompanija koje drugu godinu za redom ostvaruju dobit [&hellip;]","og_url":"https:\/\/cgda.eu\/en\/data-item\/analiza-industrije-videoigara-2019-2021\/","og_site_name":"CGDA","og_image":[{"width":1133,"height":798,"url":"https:\/\/cgda.eu\/wp-content\/uploads\/2023\/12\/cgdaanaliza2022.png","type":"image\/png"}],"twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/cgda.eu\/en\/data-item\/analiza-industrije-videoigara-2019-2021\/","url":"https:\/\/cgda.eu\/en\/data-item\/analiza-industrije-videoigara-2019-2021\/","name":"Analiza industrije videoigara 2019. \u2013 2021. - CGDA","isPartOf":{"@id":"https:\/\/cgda.eu\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/cgda.eu\/en\/data-item\/analiza-industrije-videoigara-2019-2021\/#primaryimage"},"image":{"@id":"https:\/\/cgda.eu\/en\/data-item\/analiza-industrije-videoigara-2019-2021\/#primaryimage"},"thumbnailUrl":"https:\/\/cgda.eu\/wp-content\/uploads\/2023\/12\/cgdaanaliza2022.png","datePublished":"2023-12-12T15:31:25+00:00","breadcrumb":{"@id":"https:\/\/cgda.eu\/en\/data-item\/analiza-industrije-videoigara-2019-2021\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/cgda.eu\/en\/data-item\/analiza-industrije-videoigara-2019-2021\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/cgda.eu\/en\/data-item\/analiza-industrije-videoigara-2019-2021\/#primaryimage","url":"https:\/\/cgda.eu\/wp-content\/uploads\/2023\/12\/cgdaanaliza2022.png","contentUrl":"https:\/\/cgda.eu\/wp-content\/uploads\/2023\/12\/cgdaanaliza2022.png","width":1133,"height":798},{"@type":"BreadcrumbList","@id":"https:\/\/cgda.eu\/en\/data-item\/analiza-industrije-videoigara-2019-2021\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/cgda.eu\/en\/homepage\/"},{"@type":"ListItem","position":2,"name":"Data","item":"https:\/\/cgda.eu\/en\/data-item\/"},{"@type":"ListItem","position":3,"name":"Analiza industrije videoigara 2019. \u2013 2021."}]},{"@type":"WebSite","@id":"https:\/\/cgda.eu\/en\/#website","url":"https:\/\/cgda.eu\/en\/","name":"CGDA","description":"Croatian Game Development Alliance","publisher":{"@id":"https:\/\/cgda.eu\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/cgda.eu\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/cgda.eu\/en\/#organization","name":"CGDA","url":"https:\/\/cgda.eu\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/cgda.eu\/en\/#\/schema\/logo\/image\/","url":"https:\/\/cgda.eu\/wp-content\/uploads\/2023\/11\/logo_horizontal-1.svg","contentUrl":"https:\/\/cgda.eu\/wp-content\/uploads\/2023\/11\/logo_horizontal-1.svg","caption":"CGDA"},"image":{"@id":"https:\/\/cgda.eu\/en\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/cgda.eu\/en\/wp-json\/wp\/v2\/data-item\/1662","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cgda.eu\/en\/wp-json\/wp\/v2\/data-item"}],"about":[{"href":"https:\/\/cgda.eu\/en\/wp-json\/wp\/v2\/types\/data-item"}],"version-history":[{"count":1,"href":"https:\/\/cgda.eu\/en\/wp-json\/wp\/v2\/data-item\/1662\/revisions"}],"predecessor-version":[{"id":1667,"href":"https:\/\/cgda.eu\/en\/wp-json\/wp\/v2\/data-item\/1662\/revisions\/1667"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cgda.eu\/en\/wp-json\/wp\/v2\/media\/1665"}],"wp:attachment":[{"href":"https:\/\/cgda.eu\/en\/wp-json\/wp\/v2\/media?parent=1662"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}