Research on Digital technology, play and child well-being

Research on Digital technology, play and child well-being

On this link, the research Digital technology, play and child well-being, which was conducted as part of the RITEC project, was recently published.

The research sought to find out if digital games can contribute to the well-being of children and, if so, how? It involved three research projects involving children and their families in six countries (Australia, Chile, Cyprus, South Africa, United Kingdom and USA). Research was conducted using different methodologies to investigate the relationship between selected children’s well-being and digital games (Plants vs Zombies, Rocket League Sideswipe, World of Goo, Angry Birds 2, LEGO Builder’s Journey and LEGO Tower).

The results showed that playing digital games can contribute to children’s well-being. Based on the results of the research, the RITEC-8 framework was updated, which represents eight aspects of children’s subjective well-being to which digital games can contribute: autonomy, competences, emotions, relationships, creativity, identities, safety and protection, and diversity, equality and inclusion.